Textures

ORM - ambient occlusion, roughness, specular/metalic

 

 

detail maps:

RGB - albedo

RGBA -  normal xy, roughness multiplyer, albedo overlay


Revision #2
Created Tue, Nov 16, 2021 11:10 AM by Vladimir Vitez
Updated Tue, Nov 16, 2021 11:12 AM by Vladimir Vitez