Setting up VR in Unity

https://www.youtube.com/watch?v=yxMzAw2Sg5w

 

 

Project Settings -> XR Plugin Management -> install

Project Settings -> XR Plugin Management -> desctop -> OpenXR

Project Settings -> XR Plugin Management -> android -> Oculus

 

Project Settings -> XR Plugin Management -> OpenXR -> Render Mode -> Multi Pass

Project Settings -> XR Plugin Management -> OpenXR -> Interaction Profiles -> add controllers for devices

 

 

 Package Manager -> Enable Pre-release Packages

Package Manager -> add package from git URL [ com.unity.xr.interaction.toolkit ]

Package Manager -> XR Interaction Toolkit -> Default Input Actions (starter assets) -> Import

Assets/Samples/XR Interaction Toolkit/ [version] /Starter Assets/ -> click on files on by one and add them to corresponding provider. (first button on top)

Project Settings -> Preset Manager -> ActionBasedController -> add "right" and "left" strings in to filter fields corresponding to Preset fields.

 

Scene -> add XR -> XR Origin (Action Based)

   select added XR Interaction Manager and add script [Input Action Manager] and in action assets add element and assign XRI Default Input Actions

Scene -> add XR -> Teleportation Area

Scene -> add XR -> Locomotion System (Action Based)

 

 

 


Revision #3
Created Wed, Mar 16, 2022 1:28 PM by Vladimir Vitez
Updated Thu, Mar 24, 2022 2:39 PM by Vladimir Vitez